I've been experiencing 3D gaze stutter since I was a child, and I've had constant encounters with the problem. In elementary school, I used to play 3D games all afternoon at the internet cafe to complete tasks and earn rewards. Although I would finish the tasks, I would often feel dizzy and disoriented when I left the cafe. This experience has stuck with me until this day. I have tried various methods to overcome the gaze stutter, including adjusting the graphics settings, using vertical sync, and even windows borderless, but nothing seems to work. In fact, I have given up playing first-person shooter games due to the constant discomfort and fatigue. Recently, I discovered an iOS app that helps prevent motion sickness, and I was inspired to create a similar program to reduce 3D gaze stutter. The program uses canvas to draw small dots around the edges of the screen, which seemed to have a psychological effect and temporarily alleviated the symptoms. Although it's not a foolproof solution, it's an interesting attempt to find a remedy. The program can be downloaded from my GitHub repository, and it's a simple and quick fix for those experiencing 3D gaze stutter. Unfortunately, it only works in windowed mode and not in full-screen mode. I hope that more research and development can lead to a more practical solution in the future.